System Requirements:
Not available, but this game can be played on a Windows 95 computer, so I'm sure you all will be fine.
It is available for every operating system (All versions of Windows, Mac OS, and Linux).
Download Here
Marathon, The "Doom Clone"
In the early 90s, the famous first-person shooter, "Doom" was formed and dawned a new era of gaming. There rose from this beginning a multitude of what is called, "Doom Clones."
Among these Clones was Marathon, from the little known Mac-game developing company called Bungie, the same people who made Halo. This game made first-person gaming what it is today. Marathon innovated with mouse control, dual wield-able weapons, weapons with alternate attacks, a motion sensor, and a bunch of other features no other game had in that day.
The Story
I really wanted to review this game because it actually has a story. The two previous games do not have stories and are just online first-person shooters that get boring fast. This game actually has a plot, missions, characters, the whole nine yards. For those of you who wanted a FPS campaign, you've stumbled upon a link.
You, the hero, are a cyborg security guard on board the colony ship,
Marathon. Something has gone horribly wrong. An army of aliens, the Pfhor, has boarded the ship, and it's up to you to save the day, with the help of an AI called Leela. But things get complicated when another AI on board the ship goes rampant, and tries to destroy Leela. Soon you become merely a pawn in a greater scenario.
Things get more complicated than that, but I don't want to spoil anything. One cool thing about the story is that is displayed entirely through text. That way you actually have to read things at terminals if you want to know what's going on. This way the game doesn't just rot your brain, and you actually can build your vocabulary a bi (if you aren't good with words you might want to keep a dictionary handy). It's a refreshing way to relay a story, and it's a lot better than long cut-scenes. The good story mixed with some well-written text makes for an interesting and fun story relay.
Gameplay
The game, although old, is fun. Unlike other FPSes, this game doesn't have a lot of room for you to get lost. The reason? The map ability. You can walk around while the map is open to get your way around a level logically. The only problem with this is that you can't see enemies in the map mode, so you're liable to get killed if you navigate through an entire level.
That isn't to say you won't get stuck sometimes. Some of the puzzles in the game are a little tricky, but they usually don't amount to too much of a nuisance. Once you find out what to do you should be fine. Sometimes finding out what to do is a little difficult though (as it is with most game puzzles). Even then, finding where you need to go is a little troublesome, but if you remember to use your map, you should do fine.
The weapons are pretty neat. The assault rifle, for example, has an alternate fire that shoots impact grenades, which (when used skillfully) can take out a good number of hostiles, grenade jump, and even turn on switches. It's one of the few guns in video games that you start out with and use till the end of the game. When you find a second pistol later in the game, you can dual-wield them, which is good, because the pistol is your precision weapon. There is also a rocket launcher, a flamethrower, a fusion pistol, an alien gun, and even your fists (they are dual wield-able as well)!
The shield system is neat, because you have to find shield stations which recharge your shields (to different levels depending on which terminal you use). This shield system allows you to go back and heal up as often as you like, without having to keep looking for one-use health pickups. However, it's annoying when you just cleared with full shield left but it takes you forever to find the next shield terminal and you're barely surviving for half the level and you finally find it, but in your eagerness you forget the hordes of Pfhor lurking in the corner, and before you know it you're cursing your face off because of that one frickin' health point you wish you had. Save points can also be equally hard to find, so when you can't find a save point or a shield terminal, you're screwed.
That's another thing: you can only save at save points. I like the fact that it adds some difficulty, because otherwise you could save whenever you killed an enemy, and go on that way. It would ruin the fun of it. Not being able to have checkpoints in the game is made up for the save points. I like that. What I don't like is dying half-way through a level having not found a save point. That's grade-A suckery right there. You don't even concentrate on having fun, you're just annoyed that in each room you enter, there isn't a save point. In one level, they show you a room with a save point in it, but you have to activate a switch several rooms away to reach it. Stupid frickin' Bungie.
Besides those two major setbacks, the game itself is still fun, thanks to the weapons, story, and the positive side of shielding and saving terminals.
Graphics
The graphics of this game are very poor, and very dark. You can, however, download graphics enhancement patches from the download site, which make the environment more aesthetically pleasing, and make the weapons and enemies tolerable. The enhancement are a little annoying to install, but they're totally worth it, and bring the game up to date. The graphics are (with updates) very beautiful, especially considering the time in which this game was made. It's nice to see that this game was preserved for so long and brought into the modern world for budget gaming enjoyment.
Sound
The pistol noises aren't very realistic, and nor are the punching noises. Everything else is fine, and considering this game was made in 1994 and free, that's a minor inconvenience. The music is pretty good, and gives you a variety of mood-setting tracks to immerse you in the adventure. Of course, it's all MIDI, but again, it's free and from the early 90s.
User Interface
Unfortunately, Marathon did not innovate a reticle. Learning how to aim without one is a little tricky, but you eventually get the hang of it. If you don't though, that's fine. The Aleph One emulator allows you to use a reticle by pressing F8. Stuff like that you would have to know by reading the readme file that comes with the emulator, which no one does. However, other things can easily be changed through the use of logical menus. For instance, the mouse control is really sensitive, but you can easily go into the controls settings without much looking around and reduce the sensitivity to your liking. If the controls aren't to your desires, you can easily remap them. Remapping takes less than a minute, and then you're ready to play. Doing anything with the menus is a breeze. The Aleph One emulator is a big help in keeping this game up to modern standards in user interface.
Verdict
Bungie's Mac shooter has an engaging story that is disguised in a seemingly generic one, brings you to exciting environments enhanced with graphics updates, immerses you with its music and sound, and soothes you with its easy to use menus and interface. The game's Achilles Heel is the shielding and saving terminal placement that annoys the crap out of you and ruins the fun. All things considered, this game is well worth the download, and a must have for Bungie fans.
RATING: 8.9/10
(not quite a nine, but still it's darn good.)